Character Animation Blender project where I created a Python script to automatically generate an armature with Inverse Kinematics constraints to a mid-poly, cel-shaded character model (based on Kakashi, a Naruto character), for the purpose of streamlining the creation of realistic character animation.
Then I skinned the model with weight painting and tested the animation with a few video demos and frame data using Blender's interpolated animation features.
Message me if you want my 50 page thesis on character rigging!
See: https://github.com/UUHakusho/Character-Animation-Rig-Project
EEVEE rendered video of animated backflip demo
EEVEE rendered video of animated sidekick demo
Blender UI Screenrecord exemplifying Inverse Kinematic Constraints