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Character Animation Rig

Character Animation Blender project where I created a Python script to automatically generate an armature with Inverse Kinematics constraints to a mid-poly, cel-shaded character model (based on Kakashi, a Naruto character), for the purpose of streamlining the creation of realistic character animation.

Then I skinned the model with weight painting and tested the animation with a few video demos and frame data using Blender's interpolated animation features.

Message me if you want my 50 page thesis on character rigging!

See: https://github.com/UUHakusho/Character-Animation-Rig-Project

EEVEE rendered video of animated backflip demo

EEVEE rendered video of animated sidekick demo

EEVEE Rendered image of the cel-shaded model

EEVEE Rendered image of the cel-shaded model

Blender UI Screenrecord exemplifying Inverse Kinematic Constraints

Blender UI Screenshot of weight painting process (for left arm bone)

Blender UI Screenshot of weight painting process (for left arm bone)

Blender UI screenshot of the IK Rig inside the character model

Blender UI screenshot of the IK Rig inside the character model

Cel Shader nodes in Blender

Cel Shader nodes in Blender

Clean model topology front

Clean model topology front

Clean model topology back-side

Clean model topology back-side

Clean model topology front-side-zoomed

Clean model topology front-side-zoomed